Do shops that sell video games always and I mean always look for identification on suspicious titles? I have trustworthy sources that they do not.
“I always check for ID, but my boss does not. He wants a sale,” claims one manager of an elite gaming company. I asked a person who worked for a competitor store, he admitted that they could be quite lenient in checking ID. “If it gets busy and we have a long line, I don’t check for ID. I don’t think I checked ID once during the holiday season. If a kid wants a game bad enough he is going to buy it or steal it. I’d rather have him buy it.”
Although not everyone is in agreement that games should be equipped with ratings however, parents are entitled to make sure that their children are purchasing games that reflect their beliefs. In the past, Mortal Combat was as close to real-life violence as we could possibly get using video games. However, technology and a market have changed the way we play. There are games that can perform virtually any action you want to do: gamble, kill someone and even solicit prostitutes, get sexual relations, and much more.
Is it the responsibility of gaming stores to ensure your children purchase games that are safe? Perhaps. This system, however, isn’t foolproof. “If a kid knows that one sales-clerk always checks ID they will just wait until another salesclerk is on duty,” claims a hard-core gamer I’ve met. “There will always be someone willing to bend the rules.”
Parents it is your responsibility to protect your children. Take your children shopping or request that they play the game with you once they’ve purchased it. The ratings for the game range between EC (anyone 3plus) up to Adult Only, and most ratings are labelled in a simple to read location in the packaging. If you are unsure, go on the internet to see what other players have to say about the 메이저놀이터. If the game doesn’t align with the message you want to teach your children, speak to them about it , and assist them in locating an appropriate name. Play the game together and talk to them about’real-life versus fantasies’ (if it’s a game which isn’t too controversial). Don’t trust gamers to take care of the entire job for you. It’s a business and since 40 percent of gamers are below 18*, it’s an audience that certain stores will cater to even when they should not.